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The book covers such topics as structured shapes, solid geometry, networking and databases, physical computing, image processing, graphic user interfaces, and more. Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner.

It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques.

The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming.

It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code.


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The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: Make detailed pixel art and scale it to epic proportionsWrite a maze game and build a MaKey MaKey controller with fruit buttonsPlay, record, and sample audio to create your own soundboardFetch weather data from the Web and build a custom weather dashboardCreate visualizations that change based on sound, light, and temperature readingsWith a little imagination and Processing as your paintbrush, you'll be on your way to coding your own gallery of digital art in no time!

Put on your artist's hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing. Learn how to create gorgeous and expressive imagery with the Processing graphics language and environment. It's easy with this practical, hands-on book.

Algorithms for Visual Design Using the Processing Language by Kostas Terzidis (Hardback, 2009)

Processing is for artists, designers, visualization creators, hobbyists, or anyone else looking to create images, animation, and interactive pieces for art, education, science, or business. Processing for Visual Artists shows you everything you need to know in a friendly, project-based style designed for visual thinkers.

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The projects can serve as a starting point for your own original, creative development and exploration. Walk with veteran author Andrew Glassner on a journey of shared discovery as he uses Processing to take each project from inspiration to reality. You'll closely follow every step he takes and see exactly how each piece evolves, including the big and small mistakes he's made along the way and how to fix them!

As your knowledge and skills grow and develop, you'll understand why Processing is such a powerful tool for self-expression. And you'll be ready to strike off on your own. Tags : Presents a series of generic procedures that can function as building blocks and encourages you to then use those building blocks to experiment, explore and channel your thoughts, ideas and principles into potential solutions. This book covers such topics as structured shapes, solid geometry, physical computing and graphic user interfaces. As the first book to share the necessary algorithms for creating code to experiment with design problems in the processing language, this book offers a series of generic procedures that can function as building blocks and encourages you to then use those building blocks to experiment, explore, and channel your thoughts, ideas, and principles into potential solutions.

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Return to Book Page. As the first book to share the necessary algorithms for creating code to experiment with design problems in the processing language, this book offers a series of generic procedures that can function as building blocks and encourages you to then use those building blocks to experiment, explore, and channel your thoughts, ideas, and principles into potential solutions. The b As the first book to share the necessary algorithms for creating code to experiment with design problems in the processing language, this book offers a series of generic procedures that can function as building blocks and encourages you to then use those building blocks to experiment, explore, and channel your thoughts, ideas, and principles into potential solutions.

The book covers such topics as structured shapes, solid geometry, networking and databases, physical computing, image processing, graphic user interfaces, and more.

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Get A Copy. Hardcover , pages. Published May 1st by Wiley first published March 16th More Details Original Title. Other Editions 3. Friend Reviews. To see what your friends thought of this book, please sign up. Lists with This Book.

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pelohyres.ga May 17, Mikkel Hansen rated it liked it. I'm looking for a book that presents different algorithmic approaches to creating visual designs.

exploring the beauty of algorithms with generative art - talk

The overarching concept seems to go under many names: algorithmic art, generative art, procedural art or create coding. The title of this book fits the bill pretty well.


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  8. However, this book is much more introductory that what I was looking for. Chapter 7 contains some "advanced" methods and is the only chapter that gets close to what I was looking for. Nevertheless, I like the style of the book and I'm looking for a book that presents different algorithmic approaches to creating visual designs. Nevertheless, I like the style of the book and I think it is well written.